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Who Destroyed Three Mile Island?
On March 28, 1979, at exactly 4 o’clock in the morning, control rods slammed into the reactor core of Three Mile Island Unit #2, halting the nuclear reaction because of a fault in the reactor cooling system.
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Dealing with deprecated codebases
No one tells developers and project managers to throw things away. We assume that because it's cheap to keep it around, the emotional comfort is worth the tradeoff.
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Leadership Through the Underground Railroad
Software development has regularly borrowed processes and terminology from outside technology to improve how code gets to customers.
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Intro to test-driven development
Does your team deal with bugs that could have been caught earlier in the development cycle?
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How 1:1s can affect your engineering team’s culture
1:1s, or intentional time set aside for managers and their direct reports, are magical: they're where you learn what "sparks joy" for your staffer and where they're secretly flagging.
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5 Ways You Can Hire Engineers Better
For most companies, hiring is a cargo-culted, cut-and-pasted affair, run by people not trained to perform the task.
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Case studies in building microservices
Building complex software projects is an iterative process. We rarely get to spend months designing and writing a complete project plan before releasing something to our users, and no feature is ever truly finished.
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Building Tech for the Non-Technical
Everyone has blindspots. For developers it is often taking for granted certain technical skill sets.
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Being a customer-focused engineering leader
Most software engineers don't realize that an outage is more than keeping the TTR low (yes, TTR is very important); it's also about managing the expectations of your customers.