Jemma Bolland talks through the things you can do, whether you are running or participating in a meeting, to balance things out and make space for more perspectives and ideas.
Alexandra Sunderland examines examples of these types of events, and you'll leave understanding how to build every aspect of the perfect asynchronous meeting.
John Apostol talks about how his mentorship style has changed in the past three years. Focusing on how his own growth has been a boon in growing developers in his care.
Supriya Srivatsa explains why at Atlassian, they decided to break down a mammoth monolith, why they chose to not go down the microservice route, and the what and whys of the new, shiny modular monolith they are working on!
Raul Chedrese teaches techniques for creating a compelling technical vision, sharing that vision, and creating buy-in as well as developing an incremental plan for reaching that vision.
Nick Means uses the power of systems thinking to dig into how things could’ve gone so wrong (and learn to better see and understand the systems we interact with every day).
Gabby Llanillo covers the value she added as a quality owner on her own game development teams and how aligning with her team early in the process to define what "good" looks like, significantly improves both the quality of the games and the relationship with the players.
Vitor Reis looks at the difference between high-performing versus average and low-performing teams and how it is vital for success in a fast-paced environment. For this to be sustainable in the long run, you need to have the right people on the job.